Honestly, it’s a section of the game that they could have kept the same as in earlier Thief games where it was time based instead of annoying minigame based and not lost a thing. In some of the later levels you have to use eight sweetspots instead of four but it doesn’t really make much difference to gameplay at that point. It’s quite a bit easier than in the earlier Thief games because if you crouch you still go as fast as if you’re walking but make no sound whatsoever. It never gets so hard that ghosting isn’t an option. It really lets you experiance the AI and makes the whole game longer and more fun. If you want to make the game really fun and stealthy play it on expert and ghost the levels – that is, try to get through the game without alerting anyone (ignore trying to do this in the city parts). This guy has improved the games’ look outtasite. Also, go here and appy as many texure patches as you can download. The game ships with a bug that resets the difficulty levels to normal every time you load a saved game. Just so you know.ĭefinately bump the difficulty – AFTER you apply the patch. Note that although it is not specifically stated for the specs, the game will not run on any current on-board video chips, such as ‘Intel Extreme Graphics’ and whatnot. NVIDIA GEFORCE 6 SERIES (is this an old card serie or a hint of things to come…) INTEL PENTIUM® IV 1.5GHZ (AMD ATHLON XP™ EQUIVALENT)ĮAX Advanced HD Supported - requires SoundBlaster Audigy range of soundcards. WINDOWS 2000/XP (ADMIN RIGHTS REQUIRED)(95/98/ME/NT NOT SUPPORTED!) This just in from EIDOS on the official system specs for Thief: Deadly Shadows… No Thief 3 for meįrom the link in case others want to know also: The game looks good, but will benefit from having some of the lesser textures replaced by higher resolution and/or more detailed ones. From the Author: Some of the textures in the Ion Storm game 'Thief: Deadly Shadows' are lower resolution (lower detail, smaller size) than they have to be.
0 Comments
Leave a Reply. |